This includes:
Dungeon chapter flow
Does the dungeon feel like a natural next chapter?
Lore bridge quests
Are the short quests before each dungeon clear and useful?
NPC dialogue
Do the guides explain the story well enough?
Travel steps
Does the route between chapters make sense?
Quest objectives
Are the objectives clear, not too long and not too vague?
Pacing between dungeons
Does the campaign move too quickly, too slowly or just right?
Story clarity
Do you understand why the next dungeon matters?
Useful feedback includes:
Character:
Level:
Chapter / Dungeon:
Quest:
What felt good:
What felt confusing:
What should change:
Example of useful feedback:Less useful:The transition from Ragefire Chasm to Wailing Caverns worked well, but I did not immediately understand why Naralex mattered. A short dialogue line from the guide explaining the Emerald Dream would help.
Frostforge will improve through clear campaign feedback. Be direct, but keep it constructive.WC was weird.